There are plenty of tropes to be found, but many of them are taken in unexpected directions or given additional depth. While many of the story beats have been done before, Chained Echoes is, for the most part, able to keep them from feeling overused. And of course, it’s not without its (sometimes raunchy) comedic elements. In the process, they learn the origins of the superweapon, uncover sinister plots, and fight to prevent disaster on an unprecedented scale. It’s up to Glenn and his companions to the peace. Evil still works in the shadows, with the war threatening to begin anew. When a terrible superweapon that none claim to possess is activated, tens of thousands are killed, and a peace treaty is signed out of fear of it being used again. It provides enough of a benefit to warrant keeping track of without seeming overly intrusive, making it a clever way to add another element of strategy to combat, especially boss battles.Ĭhained Echoes sees players on the continent of Valandis, throwing you into the middle of a decades-old war between its three kingdoms. And though I wasn’t particularly a fan at first, once I was able to really get the hang of the Overdrive feature, it became relatively easy to work with. Everything moves quickly, there’s a wide variety of different skill types to use, and each character has their own battle style and niche, which helps keep things interesting and gives tons of different strategy options. Overall, combat in Chained Echoes is very enjoyable.
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